General rules, regulations and selection criteria
General rules and regulations
1) Projects must be submitted by their production company. Co-productions are also eligible.
2) Projects must be produced by companies based in Quebec; however, target clients may be located outside Quebec.
3) Projects must be produced in French or English or translated into either French or English.
4) Projects must be accessible to the general public from January 1, 2017 to March 1st, 2018, or the 2018 NUMIX contest entry end date. No production may be entered in the NUMIX contest two years in a row.
5) Productions may be entered in a single category only.
6) Product catalogues and online commissioned projects are not eligible.
7) All projects must be accessible on the web from March 1st to June 30, 2018; all projects designed for museums and all multimedia presentations must be displayed on the web as a portfolio.
8) The judges’ panel reserves the right to decline any project whose authenticity is in doubt.
9) The judges’ panel reserves the right to decline any project submitted to a category deemed to be inappropriate; alternatively, the judges may transfer such projects to another category.
10) If an insufficient number of projects are submitted in any contest category or if contest entries do not comply with the basic criteria established by the advisory committee, the judges’ panel may decide to select no finalists for the category in question or cancel the award for that category. In other words, the judges are not under any obligation to select finalists in all categories.
11) NUMIX contest participants must disclose all sources associated with their projects. Wherever appropriate, entrants must provide the names of service suppliers who contributed to their production. Regroupement des producteurs multimédia and Numix contest organizers are not liable for any omission by the award-winning contest entrants of due credit to an individual or company.
12) Contest entrants agree that the judges’ decisions are final and may not be appealed.
13) Contest entrants must have all copyright required authorizations relating to the project they submit and must own the intellectual property rights for these projects.
14) Contest entrants authorize Regroupement des producteurs multimédia and Numix contest organizers to use submitted materials in their publications to promote the contest in press articles and all other publications or media.
NUMIX award-winning entries stand out through their originality, content quality, and editorial approach in response to project objectives. Projects are selected in accordance with a rigorous process. The members of the various judging panels associated with different categories receive an evaluation grid that they must complete individually, awarding points to each project on the basis of a pre-set series of criteria. Subsequently, the members of each judging panel meet to select the finalists and award-winners.
The concept resonates. The editorial approach is clear, effective, and successfully serves the project’s objectives in accordance with its category’s specificities.
Originality and innovation
The contest entry stands out. In the case of interactive productions, users benefit from an outstanding experience delivered through an innovative interactive environment or enjoy enriched content resulting from the use of state-of-the-art technology.
Form and content work hand in hand and form a coherent whole. In the case of interactive productions, information is structured along simple lines and is easy to access thanks to high-quality design and ergonomic interfaces.
The content is appropriate and suited to the target audience. The project is developed with painstaking care. The narrative voice is appealing, and the tone is appropriate. The production is unique and original.
Interactivity and engagement
The user experience is captivating and encourages further engagement or game-play. The script enables participation in the storyline and allows users to shape the conclusion – if applicable. This criterion applies only to interactive projects.
This is the project’s “wow factor.” The project’s visual appeal is the result of tremendous creativity and dovetails perfectly with the subject and storyline. In the case of interactive productions, graphic design supports the narrative, facilitates interpretation, strengthens game-play, and is in accordance with the target client profile.